Github user tillrohrmann commented on a diff in the pull request: https://github.com/apache/flink/pull/1220#discussion_r46121733 --- Diff: flink-staging/flink-ml/src/main/scala/org/apache/flink/ml/nn/QuadTree.scala --- @@ -0,0 +1,301 @@ +/* + * Licensed to the Apache Software Foundation (ASF) under one + * or more contributor license agreements. See the NOTICE file + * distributed with this work for additional information + * regarding copyright ownership. The ASF licenses this file + * to you under the Apache License, Version 2.0 (the + * "License"); you may not use this file except in compliance + * with the License. You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package org.apache.flink.ml.nn.util + +import org.apache.flink.ml.math.{Breeze, Vector} +import Breeze._ + +import org.apache.flink.ml.metrics.distances.DistanceMetric + +import scala.collection.mutable.ListBuffer +import scala.collection.mutable.PriorityQueue + +/** + * n-dimensional QuadTree data structure; partitions + * spatial data for faster queries (e.g. KNN query) + * The skeleton of the data structure was initially + * based off of the 2D Quadtree found here: + * http://www.cs.trinity.edu/~mlewis/CSCI1321-F11/Code/src/util/Quadtree.scala + * + * Many additional methods were added to the class both for + * efficient KNN queries and generalizing to n-dim. + * + * @param minVec + * @param maxVec + */ +class QuadTree(minVec:Vector, maxVec:Vector,distMetric:DistanceMetric){ + var maxPerBox = 20 + + class Node(center:Vector,width:Vector, var children:Seq[Node]) { + + var objects = new ListBuffer[Vector] + + /** for testing purposes only; used in QuadTreeSuite.scala + * + * @return + */ + def getCenterWidth(): (Vector, Vector) = { + (center, width) + } + + def contains(obj: Vector): Boolean = { + overlap(obj, 0.0) + } + + /** Tests if obj is within a radius of the node + * + * @param obj + * @param radius + * @return + */ + def overlap(obj: Vector, radius: Double): Boolean = { + var count = 0 + for (i <- 0 to obj.size - 1) { + if (obj(i) - radius < center(i) + width(i) / 2 && + obj(i) + radius > center(i) - width(i) / 2) { + count += 1 + } + } + + if (count == obj.size) { + true + } else { + false + } + } + + /** Tests if obj is near a node: minDist is defined so that every point in the box + * has distance to obj greater than minDist + * (minDist adopted from "Nearest Neighbors Queries" by N. Roussopoulos et al.) + * + * @param obj + * @param radius + * @return + */ + def isNear(obj: Vector, radius: Double): Boolean = { + if (minDist(obj) < radius) { + true + } else { + false + } + } + + def minDist(obj: Vector): Double = { + var minDist = 0.0 + for (i <- 0 to obj.size - 1) { + if (obj(i) < center(i) - width(i) / 2) { + minDist += math.pow(obj(i) - center(i) + width(i) / 2, 2) + } else if (obj(i) > center(i) + width(i) / 2) { + minDist += math.pow(obj(i) - center(i) - width(i) / 2, 2) + } + } + minDist + } + + def whichChild(obj: Vector): Int = { + + var count = 0 + for (i <- 0 to obj.size - 1) { + if (obj(i) > center(i)) { + count += Math.pow(2, obj.size -1 - i).toInt + } + } + count + } + + def makeChildren() { + val centerClone = center.copy + val cPart = partitionBox(centerClone, width) + val mappedWidth = 0.5*width.asBreeze + children = cPart.map(p => new Node(p, mappedWidth.fromBreeze, null)) + + } + + /** + * Recursive function that partitions a n-dim box by taking the (n-1) dimensional + * plane through the center of the box keeping the n-th coordinate fixed, + * then shifting it in the n-th direction up and down + * and recursively applying partitionBox to the two shifted (n-1) dimensional planes. + * + * @param center + * @param width + * @return + * + */ + def partitionBox(center: Vector, width: Vector): Seq[Vector] = { + + def partitionHelper(box: Seq[Vector], dim: Int): Seq[Vector] = { + if (dim >= width.size) { + box + } else { + val newBox = box.flatMap { + vector => + val (up, down) = (vector.copy, vector) + up.update(dim, up(dim) - width(dim) / 4) + down.update(dim, down(dim) + width(dim) / 4) + + Seq(up,down) + } + partitionHelper(newBox, dim + 1) + } + } + partitionHelper(Seq(center), 0) + } + } + + + val root = new Node( ((minVec.asBreeze + maxVec.asBreeze)*0.5).fromBreeze, + (maxVec.asBreeze - minVec.asBreeze).fromBreeze, null) + + /** + * simple printing of tree for testing/debugging + */ + def printTree(){ + printTreeRecur(root) + } + + def printTreeRecur(n:Node){ + if(n.children != null) { + for (c <- n.children){ + printTreeRecur(c) + } + }else{ + println("printing tree: n.objects " + n.objects) + } + } + + /** + * Recursively adds an object to the tree + * @param obj + */ + def insert(obj:Vector){ + insertRecur(obj,root) + } + + private def insertRecur(obj:Vector,n:Node) { + if(n.children==null) { + if(n.objects.length < maxPerBox ) + { + n.objects += obj + } + + else{ + n.makeChildren() ///make children nodes; place objects into them and clear node.objects + for (o <- n.objects){ + insertRecur(o, n.children(n.whichChild(o))) + } + n.objects.clear() + insertRecur(obj, n.children(n.whichChild(obj))) + } + } else{ + insertRecur(obj, n.children(n.whichChild(obj))) + } + } + + /** Following methods are used to zoom in on a region near a test point for a fast KNN query. + * + * This capability is used in the KNN query to find k "near" neighbors n_1,...,n_k, from + * which one computes the max distance D_s to obj. D_s is then used during the + * kNN query to find all points within a radius D_s of obj using searchNeighbors. + * To find the "near" neighbors, a min-heap is defined on the leaf nodes of the quadtree. + * The priority of a leaf node is an appropriate notion of the distance between the test + * point and the node, which is defined by minDist(obj), + * + */ + private def subOne(tuple: (Double,Node)) = tuple._1 + + def searchNeighborsSiblingQueue(obj:Vector):ListBuffer[Vector] = { + var ret = new ListBuffer[Vector] + if (root.children == null) { // edge case when the main box has not been partitioned at all + root.objects --- End diff -- You could also return a `List[Vector]` and then simply call `toList`. This will copy the `ListBuffer` instance only when it is modified afterwards.
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