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https://issues.apache.org/jira/browse/LUCENE-10577?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=17555170#comment-17555170
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Michael Sokolov commented on LUCENE-10577:
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I'm open to doing this with a different API. I tried to avoid massive code 
duplication and extra boilerplate, which is where I think creating yet another 
codec would lead, but I'd be happy to be proven wrong. That's why I tried to 
keep the HNSW util classes well-factored rather than introducing byte-oriented 
version and a float-oriented version which I think would be nightmarish to 
maintain since almost all code would be identical. Kind of analogous to the way 
FST allows you to work with different datatypes. If we want to pull out the 
comparison function into somewhere else, that seems fine, but I don't see how 
that would work. The API [~julietibs] proposed above 
(VectorValues#similarity(float[]))  would have to re-convert (the query vector) 
from float[]->byte[] for every document it compares against, wouldn't it?

> Quantize vector values
> ----------------------
>
>                 Key: LUCENE-10577
>                 URL: https://issues.apache.org/jira/browse/LUCENE-10577
>             Project: Lucene - Core
>          Issue Type: Improvement
>          Components: core/codecs
>            Reporter: Michael Sokolov
>            Priority: Major
>          Time Spent: 50m
>  Remaining Estimate: 0h
>
> The {{KnnVectorField}} api handles vectors with 4-byte floating point values. 
> These fields can be used (via {{KnnVectorsReader}}) in two main ways:
> 1. The {{VectorValues}} iterator enables retrieving values
> 2. Approximate nearest -neighbor search
> The main point of this addition was to provide the search capability, and to 
> support that it is not really necessary to store vectors in full precision. 
> Perhaps users may also be willing to retrieve values in lower precision for 
> whatever purpose those serve, if they are able to store more samples. We know 
> that 8 bits is enough to provide a very near approximation to the same 
> recall/performance tradeoff that is achieved with the full-precision vectors. 
> I'd like to explore how we could enable 4:1 compression of these fields by 
> reducing their precision.
> A few ways I can imagine this would be done:
> 1. Provide a parallel byte-oriented API. This would allow users to provide 
> their data in reduced-precision format and give control over the quantization 
> to them. It would have a major impact on the Lucene API surface though, 
> essentially requiring us to duplicate all of the vector APIs.
> 2. Automatically quantize the stored vector data when we can. This would 
> require no or perhaps very limited change to the existing API to enable the 
> feature.
> I've been exploring (2), and what I find is that we can achieve very good 
> recall results using dot-product similarity scoring by simple linear scaling 
> + quantization of the vector values, so long as  we choose the scale that 
> minimizes the quantization error. Dot-product is amenable to this treatment 
> since vectors are required to be unit-length when used with that similarity 
> function. 
>  Even still there is variability in the ideal scale over different data sets. 
> A good choice seems to be max(abs(min-value), abs(max-value)), but of course 
> this assumes that the data set doesn't have a few outlier data points. A 
> theoretical range can be obtained by 1/sqrt(dimension), but this is only 
> useful when the samples are normally distributed. We could in theory 
> determine the ideal scale when flushing a segment and manage this 
> quantization per-segment, but then numerical error could creep in when 
> merging.
> I'll post a patch/PR with an experimental setup I've been using for 
> evaluation purposes. It is pretty self-contained and simple, but has some 
> drawbacks that need to be addressed:
> 1. No automated mechanism for determining quantization scale (it's a constant 
> that I have been playing with)
> 2. Converts from byte/float when computing dot-product instead of directly 
> computing on byte values
> I'd like to get people's feedback on the approach and whether in general we 
> should think about doing this compression under the hood, or expose a 
> byte-oriented API. Whatever we do I think a 4:1 compression ratio is pretty 
> compelling and we should pursue something.



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