https://issues.apache.org/ooo/show_bug.cgi?id=124073
--- Comment #12 from Armin Le Grand <armin.le.gr...@me.com> --- Still no crash on win. Again stepped through the usage of AnimatedExtractingProcessor2D in ViewObjectContact::checkForPrimitive2DAnimations, could not find even a possible scenario for a recursion. To make that happen the decomposition of a primitive of type A would have to create a sequence of primitives containing at least one primitive of type A again or one that decomposes itself containing one of type A. If that would be the case, not a single repaint would work since the same sequence of primitives is used for repaint than for checking if animated text is contained. Please check which types of primitives are contained in the endless loop (best is to break in BaseProcessor2D::process line 71 and look at pBasePrimitive, this is already the implementation class). This is not allowed to be the same type in the recursive stack frame. If this happens, check how this is possible. I can find no theoretical possibility for this. HTH! -- You are receiving this mail because: You are on the CC list for the bug. You are the assignee for the bug. You are watching all bug changes.