jcshepherd commented on code in PR #1338: URL: https://github.com/apache/ratis/pull/1338#discussion_r2755815651
########## ratis-docs/src/site/markdown/concept/operations.md: ########## @@ -0,0 +1,135 @@ +<!--- + Licensed to the Apache Software Foundation (ASF) under one or more + contributor license agreements. See the NOTICE file distributed with + this work for additional information regarding copyright ownership. + The ASF licenses this file to You under the Apache License, Version 2.0 + (the "License"); you may not use this file except in compliance with + the License. You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +# Introduction to Apache Ratis + +Previous: [Integration](integration.md) | Top:[Overview of Raft and Ratis](index-v2.md) + +## Section 4: Operations and Management + +* [Snapshots](#snapshots---managing-growth-and-recovery) +* [Leadership and Fault Tolerance](#leadership-and-fault-tolerance) + +### Snapshots - Managing Growth and Recovery + +Snapshots are a point-in-time representation of your state machine's complete state, along with +metadata about which log entries are included in that state. They prevent the log from growing +without bound and enable efficient recovery and catch-up for peers that have fallen behind. + +The snapshot includes the actual application state, the term-index of the last log entry that +contributed to this state, and the Raft group configuration at the time the snapshot was taken. + +Without snapshots, the Raft log would grow indefinitely, eventually consuming all available +storage. Crashed peers would need to replay potentially millions of log entries to catch up, +dramatically slowing recovery. New peers joining an established group would need to process the +entire history of the group, which could take hours or days for active systems. + +#### Creating Snapshots + +Snapshots can be created automatically when the log grows beyond a certain size, manually +triggered through the admin API, or sent by the leader to peers that are far behind instead of +replaying thousands of log entries. + +When your state machine's `takeSnapshot` method is called, it needs to create a consistent view +of your application state. This might involve pausing writes, creating a database transaction, +or using copy-on-write data structures. The method must serialize state by writing it to durable +storage in a format that can be read back later, record which term-index the snapshot represents, +and return the log index so Ratis can safely discard older log entries. + +Different applications will have different strategies for snapshot creation. A stop-the-world +approach pauses all operations while creating the snapshot: simple but impacts availability. +Copy-on-write uses data structures that support efficient point-in-time copies. Database +transactions can create consistent snapshots if your state is in a database. Some storage +engines support checkpointing to leverage native snapshot capabilities. + +#### Snapshot Installation and Recovery + +When a peer needs to catch up using a snapshot, it receives the snapshot data from the leader or +loads it from local storage. The state machine is paused to prevent conflicts during restoration, +the snapshot data is loaded replacing any existing state, and the state machine resumes normal +operation by replaying any log entries that occurred after the snapshot. + +Your state machine's `reinitialize` method is responsible for loading snapshots during startup by +loading the latest snapshot if available, with the Raft layer replaying any log entries after +the snapshot. + +#### Designing Snapshot-Friendly State Machines + +When designing your state machine, ensure your state can be efficiently serialized and +deserialized, avoiding complex object graphs that are difficult to serialize. For very large +state machines, consider whether you can implement incremental snapshots that only capture +changes since the last snapshot. + +If your state machine maintains state in external systems, ensure your snapshot process captures +this external state consistently. Regularly test your snapshot and recovery process to ensure it +works correctly under various failure scenarios. + +### Leadership and Fault Tolerance + +Leadership in Ratis is both simpler and more complex than it might initially appear. Ratis +handles all the mechanics of leader election and failover automatically, but your application +needs to handle leadership changes robustly. + +#### Leadership and Automatic Election + +In Raft, the leader is the only server that can accept write requests and decide the order of +operations in the log. This centralized decision-making enables Raft to provide strong +consistency guarantees. Leadership is temporary and can change at any time due to failures, +network partitions, or normal operational events. + +When a Raft group starts up, or when the current leader fails, the remaining servers +automatically elect a new leader through a voting process. This process uses randomized timeouts +to prevent split votes and ensures that only servers with up-to-date logs can become leaders. +This happens entirely within Ratis without any intervention from your application code. + +#### Leadership and Client Behavior + +From a client perspective, leadership changes are largely transparent. Clients can send requests +to any server in the group, and if that server is not the leader, it returns a +`NotLeaderException` with information about the current leader. If the leader fails while +processing a request, the client's retry logic will eventually find the new leader and retry. + +Leadership changes can cause temporary performance degradation as the new leader establishes +itself and catches up any lagging followers. Applications should be designed to handle these +temporary slowdowns gracefully. + +#### State Machine Leadership Events + +Your `StateMachine` can observe and react to leadership changes through several event +notification methods. The `notifyLeaderChanged` method is called whenever leadership changes. +The `notifyLeaderReady` method is called when this server becomes leader and is ready to serve +requests - the appropriate place to start any leader-specific background tasks. The +`notifyNotLeader` method is called when this server is no longer the leader - where you should +clean up any leader-specific resources. + +#### Handling Network Partitions + +When a network partition occurs, the Raft group may split into multiple subgroups that cannot +communicate with each other. Raft's majority-based approach ensures that only one subgroup (the +one containing a majority of servers) can continue processing writes. The minority subgroup will +be unable to elect a leader and will reject write requests. + +This behavior prevents split-brain scenarios where different parts of the system make conflicting +decisions. However, it also means that your application may become unavailable for writes if a +majority of servers are unreachable. Review Comment: True, true. Went with your suggestion. -- This is an automated message from the Apache Git Service. To respond to the message, please log on to GitHub and use the URL above to go to the specific comment. To unsubscribe, e-mail: [email protected] For queries about this service, please contact Infrastructure at: [email protected]
