ricg72 commented on issue #1272: URL: https://github.com/apache/sedona/issues/1272#issuecomment-1987149489
Hi, what would the spec be ? -- if the object falls within a single pixel then displaying that single pixel is ok - it's the longer thin items that I am not clear how to display - maybe the algorithm could convert the polygon to a line (skeletonize ?) and then draw those pixels ? I was actually trying to use ST_PIxelize to get all the pixels coordinates in a polygon to pass to RS_Values to get all the pixel values in a polygon. Is there a better way to do this ? It's important to know which pixel came from where and to control precisely which pixels are inside and out of the polygon (a shift of 0.5 of a coordinate caused problems!) -- This is an automated message from the Apache Git Service. To respond to the message, please log on to GitHub and use the URL above to go to the specific comment. To unsubscribe, e-mail: issues-unsubscr...@sedona.apache.org For queries about this service, please contact Infrastructure at: us...@infra.apache.org