ricg72 commented on issue #1272:
URL: https://github.com/apache/sedona/issues/1272#issuecomment-1987149489

   Hi,
   what would the spec be ? -- if the object falls within a single pixel then 
displaying that single pixel is ok - it's the longer thin items that I am not 
clear how to display - maybe the algorithm could convert the polygon to a line 
(skeletonize ?) and then draw those pixels ?
   
   I was actually trying to use ST_PIxelize to get all the pixels coordinates 
in a polygon to pass to RS_Values to get all the pixel values in a polygon.    
Is there a better way to do this ?
   
   It's important to know which pixel came from where and to control precisely 
which pixels are inside and out of the polygon (a shift of 0.5 of a coordinate 
caused problems!)
   
   
   
   


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