jiayuasu commented on code in PR #1520:
URL: https://github.com/apache/sedona/pull/1520#discussion_r1681724635


##########
common/src/main/java/org/apache/sedona/common/Functions.java:
##########
@@ -1812,6 +1812,24 @@ private static Geometry[] 
convertGeometryToArray(Geometry geom) {
     return array;
   }
 
+  public static Geometry generatePoints(Geometry geom, int numPoints, long 
seed) {
+    RandomPointsBuilderSeed pointsBuilder = new 
RandomPointsBuilderSeed(geom.getFactory(), seed);
+    pointsBuilder.setExtent(geom);
+    pointsBuilder.setNumPoints(numPoints);
+    return pointsBuilder.getGeometry();
+  }
+
+  public static Geometry generatePoints(Geometry geom, int numPoints) {
+    return generatePoints(geom, numPoints, 0);
+  }
+
+  public static Geometry generatePoints(Geometry geom, int numPoints, Random 
random) {

Review Comment:
   Why is there another overloaded function that takes `Random` as input?



##########
spark/common/src/main/scala/org/apache/spark/sql/sedona_sql/expressions/Functions.scala:
##########
@@ -1435,6 +1436,58 @@ case class ST_ForceRHR(inputExpressions: Seq[Expression])
   }
 }
 
+case class ST_GeneratePoints(inputExpressions: Seq[Expression], randomSeed: 
Long)
+    extends Expression
+    with CodegenFallback
+    with ExpectsInputTypes
+    with Nondeterministic {
+
+  def this(inputExpressions: Seq[Expression]) = this(inputExpressions, 
Utils.random.nextLong())
+
+  @transient private[this] var random: java.util.Random = _
+
+  private val nArgs = children.length
+
+  override protected def initializeInternal(partitionIndex: Int): Unit = 
random =
+    new java.util.Random(randomSeed + partitionIndex)
+
+  override protected def evalInternal(input: InternalRow): Any = {
+    val geom = children.head.toGeometry(input)
+    val numPoints = children(1).eval(input).asInstanceOf[Int]
+    val generatedPoints = if (nArgs == 3) {
+      val seed = children(2).eval(input).asInstanceOf[Int]
+      if (seed > 0) {
+        Functions.generatePoints(geom, numPoints, seed)
+      } else {
+        Functions.generatePoints(geom, numPoints, random)

Review Comment:
   Why is this needed? This if condition seems to be repeating the same 
condition in `Functions`



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