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uncleGen updated SPARK-3376: ---------------------------- Description: I think a memory-based shuffle can reduce some overhead of disk I/O. I just want to know is there any plan to do something about it. Or any suggestion about it. Base on the work (SPARK-2044), it is feasible to have several implementations of shuffle. ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Currently, there are two implementions of shuffle manager, i.e. SORT and HASH. Both of them will use disk in some stages. For examples, in the map side, all the intermediate data will be written into temporary files. In the reduce side, Spark will use external sort sometimes. In any case, disk I/O will bring some performance loss. Maybe,we can provide a pure-memory shuffle manager. In this shuffle manager, intermediate data will only go through memory. In some of scenes, it can improve performance. Experimentally, I implemented a in-memory shuffle manager upon SPARK-2044. Following is my testing result: | data size (Byte) | partitions | resources | | 5131859218 | 2000 | 50 executors/ 4 cores/ 4GB | | settings | operation1 | operation2 | | shuffle spill & lz4 | repartition+flatMap+groupByKey | repartition + groupByKey | |memory | 38s | 16s | |sort | 45s | 28s | |hash | 46s | 28s | |no shuffle spill & lz4 | | | | memory | 16s | 16s | | | | | |shuffle spill & lzf | | | |memory| 28s | 27s | |sort | 29s | 29s | |hash | 41s | 30s | |no shuffle spill & lzf | | | | memory | 15s | 16s | In my implementation, I simply reused the "BlockManager" in the map-side and set the "spark.shuffle.spill" false in the reduce-side. All the intermediate data is cached in memory store. Just as Reynold Xin has pointed out, our disk-based shuffle manager has achieved good performance. With parameter tuning, the disk-based shuffle manager will obtain similar performance. However, I will continue my work and improve it. And as a alternative tuning option, "InMemory shuffle" is a good choice. Future works includes, but is not limited to: - memory usage management in "InMemory Shuffle" mode - data management when intermediate data can not fit in memory Test code: {code: borderStyle=solid} val conf = new SparkConf().setAppName("InMemoryShuffleTest") val sc = new SparkContext(conf) val dataPath = args(0) val partitions = args(1).toInt val rdd1 = sc.textFile(dataPath).cache() rdd1.count() val startTime = System.currentTimeMillis() val rdd2 = rdd1.repartition(partitions) .flatMap(_.split(",")).map(s => (s, s)) .groupBy(e => e._1) rdd2.count() val endTime = System.currentTimeMillis() println("time: " + (endTime - startTime) / 1000 ) {code} was: I think a memory-based shuffle can reduce some overhead of disk I/O. I just want to know is there any plan to do something about it. Or any suggestion about it. Base on the work (SPARK-2044), it is feasible to have several implementations of shuffle. ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Currently, there are two implementions of shuffle manager, i.e. SORT and HASH. Both of them will use disk in some stages. For examples, in the map side, all the intermediate data will be written into temporary files. In the reduce side, Spark will use external sort sometimes. In any case, disk I/O will bring some performance loss. Maybe,we can provide a pure-memory shuffle manager. In this shuffle manager, intermediate data will only go through memory. In some of scenes, it can improve performance. Experimentally, I implemented a in-memory shuffle manager upon SPARK-2044. Following is my testing result: | data size | partitions | resources | | 5131859218 | 2000 | 50 executors/ 4 cores/ 4GB | | settings | operation1 | operation2 | | shuffle spill & lz4 | repartition+flatMap+groupByKey | repartition + groupByKey | |memory | 38s | 16s | |sort | 45s | 28s | |hash | 46s | 28s | |no shuffle spill & lz4 | | | | memory | 16s | 16s | | | | | |shuffle spill & lzf | | | |memory| 28s | 27s | |sort | 29s | 29s | |hash | 41s | 30s | |no shuffle spill & lzf | | | | memory | 15s | 16s | In my implementation, I simply reused the "BlockManager" in the map-side and set the "spark.shuffle.spill" false in the reduce-side. All the intermediate data is cached in memory store. Just as Reynold Xin has pointed out, our disk-based shuffle manager has achieved good performance. With parameter tuning, the disk-based shuffle manager will obtain similar performance. However, I will continue my work and improve it. And as a alternative tuning option, "InMemory shuffle" is a good choice. Future works includes, but is not limited to: - memory usage management in "InMemory Shuffle" mode - data management when intermediate data can not fit in memory Test code: {code: borderStyle=solid} val conf = new SparkConf().setAppName("InMemoryShuffleTest") val sc = new SparkContext(conf) val dataPath = args(0) val partitions = args(1).toInt val rdd1 = sc.textFile(dataPath).cache() rdd1.count() val startTime = System.currentTimeMillis() val rdd2 = rdd1.repartition(partitions) .flatMap(_.split(",")).map(s => (s, s)) .groupBy(e => e._1) rdd2.count() val endTime = System.currentTimeMillis() println("time: " + (endTime - startTime) / 1000 ) {code} > Memory-based shuffle strategy to reduce overhead of disk I/O > ------------------------------------------------------------ > > Key: SPARK-3376 > URL: https://issues.apache.org/jira/browse/SPARK-3376 > Project: Spark > Issue Type: New Feature > Components: Shuffle > Affects Versions: 1.1.0 > Reporter: uncleGen > Priority: Trivial > Labels: performance > > I think a memory-based shuffle can reduce some overhead of disk I/O. I just > want to know is there any plan to do something about it. Or any suggestion > about it. Base on the work (SPARK-2044), it is feasible to have several > implementations of shuffle. > ---------------------------------------------------------------------------------------------------------------------------------------------------------------- > Currently, there are two implementions of shuffle manager, i.e. SORT and > HASH. Both of them will use disk in some stages. For examples, in the map > side, all the intermediate data will be written into temporary files. In the > reduce side, Spark will use external sort sometimes. In any case, disk I/O > will bring some performance loss. Maybe,we can provide a pure-memory shuffle > manager. In this shuffle manager, intermediate data will only go through > memory. In some of scenes, it can improve performance. Experimentally, I > implemented a in-memory shuffle manager upon SPARK-2044. Following is my > testing result: > | data size (Byte) | partitions | resources | > | 5131859218 | 2000 | 50 executors/ 4 cores/ 4GB | > | settings | operation1 | > operation2 | > | shuffle spill & lz4 | repartition+flatMap+groupByKey | repartition + > groupByKey | > |memory | 38s | 16s | > |sort | 45s | 28s | > |hash | 46s | 28s | > |no shuffle spill & lz4 | | | > | memory | 16s | 16s | > | | | | > |shuffle spill & lzf | | | > |memory| 28s | 27s | > |sort | 29s | 29s | > |hash | 41s | 30s | > |no shuffle spill & lzf | | | > | memory | 15s | 16s | > In my implementation, I simply reused the "BlockManager" in the map-side and > set the "spark.shuffle.spill" false in the reduce-side. All the intermediate > data is cached in memory store. Just as Reynold Xin has pointed out, our > disk-based shuffle manager has achieved good performance. With parameter > tuning, the disk-based shuffle manager will obtain similar performance. > However, I will continue my work and improve it. And as a alternative tuning > option, "InMemory shuffle" is a good choice. Future works includes, but is > not limited to: > - memory usage management in "InMemory Shuffle" mode > - data management when intermediate data can not fit in memory > Test code: > {code: borderStyle=solid} > val conf = new SparkConf().setAppName("InMemoryShuffleTest") > val sc = new SparkContext(conf) > val dataPath = args(0) > val partitions = args(1).toInt > val rdd1 = sc.textFile(dataPath).cache() > rdd1.count() > val startTime = System.currentTimeMillis() > val rdd2 = rdd1.repartition(partitions) > .flatMap(_.split(",")).map(s => (s, s)) > .groupBy(e => e._1) > rdd2.count() > val endTime = System.currentTimeMillis() > println("time: " + (endTime - startTime) / 1000 ) > {code} -- This message was sent by Atlassian JIRA (v6.3.4#6332) --------------------------------------------------------------------- To unsubscribe, e-mail: issues-unsubscr...@spark.apache.org For additional commands, e-mail: issues-h...@spark.apache.org