Using an old iTextSharp.dll we could create new Fonts like this:
iTextSharp.text.Font contentFont = iTextSharp.text.FontFactory.getFont
("Arial", 10, iTextSharp.text.Font.NORMAL);
this does not appear to work any more. By looking at the tutorials, it looks
like we should use the BaseFont object somehow to create Font objects, but I
can't seem to find where that BaseFont object resides.
Any input?
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