> If the font is another type on SL, maybe iText doesn't find it.
> Then a
> substitute font will be used,
> one that may not have the missing glyphs.
> Are you sure you are creating your font object in the right way
> on SL?

I think yes. Printing with the exact same code and font definition to
a real Graphics2D object prints out everything correctly. From point
of view the PDF contains the correct font reference for LucidaGrande
but only the umlaut glyphs are missing.

Best,
Christoph Wagner



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