Yes, It works OK now, thanks~
2017-08-30 1:58 GMT+08:00 Antonio Scuri <[email protected]>:
> Fixed and committed to SVN. Thanks for reporting.
>
> Best,
> Scuri
>
>
> 2017-08-15 11:11 GMT-03:00 許永寬 <[email protected]>:
>
>> LIke below: ( I'm using D language )
>>
>> void main()
>> {
>> IupOpen (null, null );
>> Ihandle* mainDlg = IupDialog( null );
>> IupSetHandle( "MAIN_DIALOG", mainDlg );
>> IupSetAttribute( mainDlg, "TITLE", "Test" );
>> IupSetAttribute( mainDlg, "SIZE", "400x300");
>>
>>
>> Ihandle* text = IupText( null );
>> IupSetAttribute( text, "EXPAND", "YES" );
>>
>> Ihandle* labelString = IupLabel( "Scroll to Crash!" );
>> IupSetAttribute( labelString, "SIZE", "400x20" );
>>
>> Ihandle* layoutHandle = IupBackgroundBox( labelString );
>> Ihandle* vBox = IupVbox( text, layoutHandle, null );
>>
>> IupAppend( mainDlg, vBox );
>> IupShow( mainDlg );
>>
>> IupMainLoop();
>>
>> IupClose();
>> }
>>
>> 2017-08-15 0:06 GMT+08:00 Antonio Scuri <[email protected]>:
>>
>>> Hi,
>>>
>>> I could not reproduce your problem here. Can you modify an example to
>>> reproduce the problem?
>>>
>>> Best,
>>> Scuri
>>>
>>> 2017-08-13 2:46 GMT-03:00 許永寬 <[email protected]>:
>>>
>>>> Also IupSplit, I need get the Bar Hadler and add WHEEL_CB codes, I
>>>> think there are all about *IupCanvas*
>>>>
>>>> 2017-08-13 13:09 GMT+08:00 許永寬 <[email protected]>:
>>>>
>>>>> At r4353/r4360, I use a IupBackground as container to catch a
>>>>> BUTTON_CB, but when I move the mouse cursor on the IupBackground, scroll
>>>>> the wheel, my program crash.
>>>>>
>>>>> I need add some code about callback WHEEL_CB and just return
>>>>> IUP_DEFAULT, then no crash.
>>>>>
>>>>> At IUP 3.22, it works fine.
>>>>>
>>>>> Thanks~
>>>>>
>>>>
>>>>
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>>>>
>>>
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>>
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>>
>
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