Hello,
I need to make operations on images that are
displayed in the same time on my screen.
Because I'm using a Canvas3D, the only way to
get my image is to copy the GraphicContext of the canvas.
But if something happens to my screen (a window
in front of the canvas...), it will affect my canvas, and I get troubles in my
operations.
So I would like to work off-screen, and tried to
use a TYPE_IMAGE_BUFFER GraphicsEnvironnement, to create a GraphicsConfiguration
to pass in the argument of the canvas.
1) this doesn't seems to work, the class
GraphicsEnvironment seems to be almost empty...What is the best way to do
this?
2) I would like to use the method post-render of
the canvas, but i don't know if it concerns the screen rendering or a device
independant rendering....How can I still know the end of the
"rendering" loop?
Please, if someone could help me with a precise
answer (I've already readen troubles about GraphicsEnvironment but I didn't
understand anything to the answers...)-
Thanks.
