Hello,
 
I need to make operations on images that are displayed in the same time on my screen.
Because I'm using a Canvas3D, the only way to get my image is to copy the GraphicContext of the canvas.
 
But if something happens to my screen (a window in front of the canvas...), it will affect my canvas, and I get troubles in my operations.
 
So I would like to work off-screen, and tried to use a TYPE_IMAGE_BUFFER GraphicsEnvironnement, to create a GraphicsConfiguration to pass in the argument of the canvas.
 
1) this doesn't seems to work, the class GraphicsEnvironment seems to be almost empty...What is the best way to do this?
2) I would like to use the method post-render of the canvas, but i don't know if it concerns the screen rendering or a device independant rendering....How can I still know the end of the "rendering" loop?
 
Please, if someone could help me with a precise answer (I've already readen troubles about GraphicsEnvironment but I didn't understand anything to the answers...)-
 
Thanks.

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