Hi Paul,

I also think that it would be great to have 2D and 3D homogeneous. I don't
know if using the Java3D API for the 2D is the best solution. I've just
heard, by several SUN sources, that they were trying to mix 2D and 3D. Does
it means that we will have one API replacing the 2D and the 3D APIs ? How
can the two different projects converge together if they have begun their
work with different concepts ?
I'm also worried about the 2D and 3D perfomances, but as SUN people seem to
work on it, my requests concern more the 2D/3D integration and overlapping.
I need to display 2D and 3D worlds, so will it be possible in future APIs to
render 2D animation overlapped on a 3D area ?

Thanks,

Bich-Thuy

> ----------
> De :  Kerbiriou Paul[SMTP:[EMAIL PROTECTED]]
> R�pondre � :  Kerbiriou Paul
> Date :        lundi 28 juin 1999 11:34
> A :   [EMAIL PROTECTED]
> Objet :       Re: [JAVA2D] 2d api w/ OGL : I VOTE FOR THAT, and you Bich
> Thuy?
>
> I agree totally on this comment. We are trying to build application where
> 2D
> and 3D has to be homogeneous. With Java 2D it is impossible today to
> project
> a texture on a polygon that is itself submitted to animated
> transformations.
> It is very astonishing  that 2D is so slow while 3D graphics requiring so
> much resources and is faster and faster.
> The 2D graphics can be incorporated in the 3D vision of what is a scene.
> The feasibility to port Java 2D on OGL is possible, and I think the only
> problem for Sun can be development resources.
> I VOTE FOR THAT.
>
> Paul
>
>
> > -----Original Message-----
> > From: Thomas McKay [SMTP:[EMAIL PROTECTED]]
> > Sent: Thursday, June 24, 1999 9:34 PM
> > To:   [EMAIL PROTECTED]
> > Subject:      [JAVA2D] 2d api w/ OGL
> >
> > I just returned from the Design Automation Conference (DAC) in New
> > Orleans where I visited Sun's booth and chatted about Java performance.
> > They had a Java3D demo there that was very impressive.  When I asked why
> > the 2D didn't have similar performance the answer I got was that 3D is
> > built on top of OGL.  I suggested that they provide an implementation of
> > the 2D api on OGL as well.  I'm not familiar with the 3D world in
> > general and OGL in particular.  Anyone have any thoughts on the
> > feasibility of this?  Perhaps performance-minded applications should use
> > the 3D api for 2D as well?  As always, though, what about other platform
> > support?
> >
> >
> ==========================================================================
> > =
> > To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> > body
> > of the message "signoff JAVA2D-INTEREST".  For general help, send email
> to
> > [EMAIL PROTECTED] and include in the body of the message "help".
>
> ==========================================================================
> =
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body
> of the message "signoff JAVA2D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to