Sure, I'll forward any email I get about it to you. Unfortunately, I need
to take existing code w/o modifying it to accomplish this. So, I need to
tell jvm somehow to use my graphics object rather than the default one. I
know now how to take existing frames, get a byte array representation of
them and send them elsewhere and redraw it; but I only want to draw it on a
remote machine.
----------
> From: Peter Schoonjans <[EMAIL PROTECTED]>
> To: John Smothers <[EMAIL PROTECTED]>
> Subject: Re: [JAVA2D] Own Graphics Device
> Date: Monday, August 09, 1999 4:31 AM
>
> Hi John,
>
> A few months ago, I had the same question and nobody answered. What I
> needed to do was paste the UI on to a special graphics buffer. I think
> that I was told that at that time it was not possible, maybe it is now.
I
> only got that far that I overloaded all the paint methods to have the
> components paint themselves on my own Graphics buffer. However that was
> only with moderate success, and very low performance.
>
> If you do manage to get an answer from somebody, could you please forward
> it to me?
>
> Thanks,
>
> Peter Shoonjans
>
> Peter Schoonjans
> Department of Electronic Engineering
> Queen Mary and Westfield College
> Mile End Road, London, E1 4NS
>
> Tel: +44 171 975 5530
> Email: [EMAIL PROTECTED]
> On Sun, 8 Aug 1999, John Smothers wrote:
>
> > You have to excuse me because I'm a newbie at this.
> >
> > I'm working on a project "hopes" to take any java application/applet
and
> > run it on a server machine but show the gui on a remote machine. I
> > figure to do this I need to write my own Graphics class. If I do write
> > my own graphics class or whatever is needed, how do I get java(jvm) to
> > use it rather than the one that is supplied that draws to the monitor?
> >
> > Again, sorry for the stupidity but I'm a beginner at graphics.
> >
> >
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>
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