Assumptions:

When I load an image from a file I'm getting a platform/native optimized
implementation.  When I create a BufferedImage I get an all-Java
implementation.

Questions:

What are the speed and  memory tradeoffs between the two implementations?

Would saving dynamically create images (using BufferedImage ) to disk and
then reading them back as native images give me better memory/speed
performance in the long run?


Thanks --- Ted

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