Hi Jesse,
> A problem that we have is when you zoom in or out to extreme distances
> Graphics2D eventually chokes and wont draw anything. And this is
> understandable since the numbers are running out of resolution at these
> large scaling.
What is probably happening is that our rendering code is choking on
math overflows in the integer device space when the coordinates get
too much larger than a short (short * short == int, anything larger
and the int overflows on multiplies). Are you using regular or
antialiased rendering? Have you tried both?
Can you send me a small standalone test case?
...jim
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