"Andrew M. Langowitz" wrote:
>
> Actually, in Swing, all update does is call paint (take a look at the source
> code in JComponent).
You're right, brain fog sometimes lets old AWT memories seep in. :-)
I'm always working from an off-screen buffer, so I turn off
double-buffering and override paint to bypass all that nasty
stuff entirely.
The only issue with painting the individual objects in the
dispatch thread is that the simulation may be updating them
at the same time, requiring some further synchronization.
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