Hi!
I was wondering what
is the best way to draw fixed size images between :
- drawImage(Image image, AffineTransform at, ImageObserver o)
- drawImage(Image image, int x, int y, ...) ?
I'm developping a 2D
video game and I perform animations with fixed size images that move on the x
and y axis.
My impression
is that the second drawImage (without AffineTransform) version would
execute faster.
Thanks in
advance.
J�r�me Blouin
developer
d�veloppeur
Newtrade Technologies Inc.
[EMAIL PROTECTED]
tel +1 514 286 8180 x324
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