I've read all about fractals, mandelbrot set, julia set all that...and I read about generating 3d terrains...but I still can't implement a simple algorithm for 2d terrain.
I know the midpoint displacement method but I wasn't able to make an algorithm of it...does anyone know of a thing like that or is willing to explain a little how this could be achieved?? thanx a lot =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
