Thanks for the reply, but I don't want to clip the string, I just want
to make it fit within a bounding box. Or find the "best" font size, that
given a bounging box and a string, will make the string fit in the box ...

Augusto

Rosenstrauch, David wrote:

You can set a "clipping region" on the graphics context before painting the
string.  Anything that would be painted outside this region gets "clipped" -
i.e., chopped off.  That should effectively set a maximum size on the area you
paint the text in.

See java.awt.Graphics.setClip()

HTH,

DR



-----Original Message-----
From: Discussion list for Java 2D API
[mailto:[EMAIL PROTECTED] Behalf Of Augusto Sellhorn
Sent: Thursday, August 26, 2004 7:55 PM
To: [EMAIL PROTECTED]
Subject: [JAVA2D] Drawing text inside of a bounding box


I have a situation where users are editing a vector drawing in a program where the font doesn't match what I display in my renderer. In their editing program, all that is saved is a world "height" for the text, so I can use that to scale and match the font once I draw it.

Now, the font they use in the editing program is monospaced,
so based on
the height, i can calculate a "maximum width". Saying that, I'm trying
to find a way to simply draw a string saying and make sure it doesn't
exceed this bounding box (height and calculated width).

Is there any easy and fast way to do this?

What I have now tries to match the height, and it does, but
then when it
goes for the width it has to decrement the size until the width is not
greater than the calculated width. There are some cases where
this takes
too many iterations and is slow.

So if anybody has any idea what I'm talking about :-), what's a good
idea to just say, draw this string and don't exceed these bounds?

Thanks

Augusto



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