An RFE never hurts.  We're aware of this issue, but filing an RFE
ensures that
it will stay on our minds (it doesn't ensure a fix; we have to weigh the
pros of utility methods against the cons of API bloat, but it will at least
keep the issue alive).

By the way, my previous suggestions on how to draw a pixel were ignoring
important performance implications (silly me):

   Graphics.fillRect()

is really the best and only way you should accomplish a simple pixel drawing
command.  drawLine() tends to have more overhead because lines can have
attributes associated with them that we need to check.  drawRect() is
essentially
four drawLine() commands (or at least extra logic to eliminate redundant
lines), so that's not the way to go either.

fillRect() is your friend.  Just think of a single point as a very small
rect.

Chet.


Gregory Pierce wrote:

Do I have to fill out an RFE or similar for something like this?

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