Hi guys, Conceptual question for you, if you don't mind.
Why is one able to load images up in various C/C++ image viewer applications (for instance, Windows XP's ImageViewer application) and use very little memory, but if you load the same image in a java application you consume a substantial amount of memory? I know you have to consider the overhead the JVM adds to the picture, but I'm surprised that it seems to be so much. I end up getting OutOfMemory exceptions for images I really don't expect to, and have to up my JVM to well over 128MB heap space for most images. Forgive me if this is a naive question, but I can't really see anything in my application that seems to be causing this. Is C/C++ really that much more efficient for imaging applications on the memory side? Thanks for your help. John =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
