Hi Rob,

On Apr 5, 2006, at 8:42 AM, Rob Ross wrote:
I asked this about a week ago and didn't get a response, so let me
try again.

If there is another list that might be more appropriate, I'd
appreciate that info too.


Have you asked on the Swing forum on java.net?  This is more of a
Swing question and I'm sure those guys can help you out there:
http://forums.java.net/jive/forum.jspa?forumID=74

Is there a way to change the behavior of a Java app at runtime that
will switch from enabling and disabling the volatile image buffer in
Swing? Ie, the equivalent of setting swing.volatileImageBufferEnabled
to true or false while the app is running?


I'm not positive, but... When you detect that the use of
VolatileImages should be disabled (when you're about to use
QuickTime), you may be able to override
RepaintManager.getVolatileOffscreenBuffer() to return null, at which
point Swing will fall back on a non-accelerated image.  Note that in
Mustang this may cause the "gray rect" fix to be disabled (the Swing
team could confirm this), but I'm not sure how important this is to
your application.

In any case, the reason you see problems when the Swing backbuffer is
a VolatileImage on Windows is probably related to our use of
DirectDraw.  Do you see any of these problems if you specify -
Dsun.java2d.noddraw=true on the command line?

Or is this property only read once, at JVM startup, and never
consulted again?


This appears to be the case.

Thanks,
Chris

I have some code that draws fine with
swing.volatileImageBufferEnabled=true, and other code that craps out
on me, so I'd like to change the setting as needed depending on what
is being drawn.

 Thanks!


Rob Ross, Senior Software Engineer
E! Networks
[EMAIL PROTECTED]
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