Well, if he were to just change JFrame to Frame (no lightweight/heavyweight issues), it still wouldn't work because of the (fullscreen/BufferStrategy-related) bug. But anyway, the workaround is indeed to ditch Canvas.
Thanks, Dmitri Java2D Team On Tue, Jul 25, 2006 at 04:43:47PM -0700, [EMAIL PROTECTED] wrote: > Damn it, I was just about to chime in with the exact same fix! <Insert > explanantion of canvas being heavy weight and swing not working well with > them until Mustang here> > > Yeh ditch the canvas thing completely. Just use the original frame. > [Message sent by forum member 'fred34' (fred34)] > > http://forums.java.net/jive/thread.jspa?messageID=136539 > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA2D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".