hi -- I wish I knew more about the j2d pipeline, but I'm under the impression that there is a single pipeline shared by all Graphics -- i.e. your issue is not specific to the Ductus pipeline. As a side note, it's my experience that the openGL pipeline offers the best performance when dealing with shapes and non-changing images (looks like what you have).
Even if it was supported by the pipeline, I'm not sure what you're trying to accomplish with parallel rendering. Wouldn't a first-come, first-serve architecture make more sense (e.g. a rendering queue)? You may want to look at this article -- http://weblogs.java.net/blog/chet/archive/2004/08/threadaches.html [EMAIL PROTECTED] wrote: anyone? [Message sent by forum member 'stephanenicoll' (stephanenicoll)] http://forums.java.net/jive/thread.jspa?messageID=189317 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
