I've been following the thread on OpenGL fragment shaders, and am wondering how I might play around with these on my own. Can I create any arbitrary fragment shader? Gaussian blurs? Embossing? Non-tileable patterns? Animated images? Can I pass attributes to them? What about samplers? If so, fragment shaders have a lot of potential.
If there is an introduction to using fragment shaders for 2D, please let me know! Mark McKay =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".