Some time ago, (was it a bit after 1.4 release?...) i did an experiment based on what was told not to be good to create games. Just to be plain nasty, i did ALL that was said to create problems and slow down everything. I created MASSIVE garbage, zoomed and rotated alpha bitmaps everywhere, did not care about object reuse and... handled collisions through java.awt.geom.Area/box intersection. Even at that time, none of the things i did changes my game into a slow unplayable thing.
It all depends on your domain of use, my experience might be of no interest to you, but if you are planning things like in GoSub, just check that. It is fast to implement and might be good enough for you too. You can test it here: http://frederic.barachant.com/prog.html Check the webstart link on top of the page. (but do not start fullscreen. There is a known bug with resolution reset that forces you to quit the game to retrieve the original settings.) If you want to know more on the project, check the pdf on that same page or ask here. Good luck ! [Message sent by forum member 'pepe' (pepe)] http://forums.java.net/jive/thread.jspa?messageID=214187 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".