Some time ago, (was it a bit after 1.4 release?...) i did an experiment based 
on what was told not to be good to create games. Just to be plain nasty, i did 
ALL that was said to create problems and slow down everything. I created 
MASSIVE garbage, zoomed and rotated alpha bitmaps everywhere, did not care 
about object reuse and... handled collisions through java.awt.geom.Area/box 
intersection. Even at that time, none of the things i did changes my game into 
a slow unplayable thing.

It all depends on your domain of use, my experience might be of no interest to 
you, but if you are planning things like in GoSub, just check that. It is fast 
to implement and might be good enough for you too.

You can test it here:
http://frederic.barachant.com/prog.html
Check the webstart link on top of the page. (but do not start fullscreen. There 
is a known bug with resolution reset that forces you to quit the game to 
retrieve the original settings.)

If you want to know more on the project, check the pdf on that same page or ask 
here.

Good luck !
[Message sent by forum member 'pepe' (pepe)]

http://forums.java.net/jive/thread.jspa?messageID=214187

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