Thanks Fred. Great information. I tried -Dsun.java2d.accthreshold=0 as you described. It works fine when I have enabled the opengl pipeline using -Dsun.java2d.opengl=true, however if I have the d3d pipeline enabled with -Dsun.java2d.d3d=true then I seem to loose acceleration for all loaded images. Normally the d3d pipeline is just about as fast as the opengl one. I have tried most of the other runtime flags, in many combinations, however any time I have accthreshold set to 0 with the d3d pipeline enabled my images are very slow to draw.
So I think I am going to go for the workaround. Which surface should I render the image to to force it to become managed? I do not want to render to the screen (other things are going on). Can I just render to another Buffered Image? I don't think so, I think I need to render to an accelerated surface. Is there a 'proper' one to use? Regards, Alistair [Message sent by forum member 'alnrelly' (alnrelly)] http://forums.java.net/jive/thread.jspa?messageID=218037 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".