So then the line in the sand (so to speak) is whether or not the graphics
card (driver) supports OpenGL to it's full extent? Yes? No?
If there is not good support for OpenGL on the host machine, then
Java's OpenGL pipeline will fail?  Yes? No?

So then this is not about the OS as earlier stated.  It's about
support for OpenGL by the graphic card's driver?  Yes? No?

[EMAIL PROTECTED] wrote:
DirectX = The whole collection of APIs for different game-related tasks like 
DirectInput for input handling, Direct3D for 3D graphics, ...
DirectDraw = 2D programming interface, now deprecated.
Direct3D = 2D/3D interface offered by DirectX.

The OpenGL pipeline uses OpenGL and does not use DirectX at all. Because of 
this fact its able to work on so many operating systems whereas the D3D 
pipeline is limited to Windows-Systems only.


lg Clemens
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