> The per-pixel overhead of accessing VRAM would
> probably be more 
> noticeable than the per-operation overhead of getting
> the pixels into 
> the pipeline - unless there was a lot of overlap
> between the sysmem images.
> 
> With little or no overlap then it might even be
> faster to blit the 
> component sysmem images rather than a single blit of
> the "framebuffer" 
> image - depending on the difference in the number of
> pixels touched...

How come overlapping sysmem images would descrease performance vs non 
overlapping sysmem images when doing per image blits?
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