Chris Campbell mentioned in his blog at 
http://weblogs.java.net/blog/campbell/archive/2007/01/java_2d_and_jog.html

that he might use an "alternate codepath that leverages the JOGL/Java 2D 
bridge, which will mean that all rendering into the TextureRenderer will be 
accelerated in hardware via the OpenGL-based Java 2D pipeline, with no costly 
BufferedImage-Texture copy steps required."  My question is, what is the status 
of this development? Does anyone know about plans to improve the performance of 
TextureRenderer as described above, or else existing solutions - eg: basically 
a Graphics2D implementation that renders directly into an OpenGL texture 
instead of into a BufferedImage which must be copied/formatted to a texture. 
Thank you!
[Message sent by forum member 'daveyt' (daveyt)]

http://forums.java.net/jive/thread.jspa?messageID=280613

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