I have the following problem: I try to join many tile images into a big image using BufferedImage and then storing it as PNG or JPG. Memory usage is linear - for 4000x4000 pixel result image (16,000,000 pixel) I need 16 times more memory than for a 1,000,000 pixel image.
Do you know a method of joining small images into a large image using a constant memory footprint? Any hints will be appreciated. Best, Marcin [Message sent by forum member 'mgryszko' (mgryszko)] http://forums.java.net/jive/thread.jspa?messageID=285971 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".