I have the following problem: I try to join many tile images into a big image 
using BufferedImage and then storing it as PNG or JPG. Memory usage is linear - 
for 4000x4000 pixel result image (16,000,000 pixel) I need 16 times more memory 
than for a 1,000,000 pixel image.

Do you know a method of joining small images into a large image using a 
constant memory footprint? Any hints will be appreciated.

Best,

Marcin
[Message sent by forum member 'mgryszko' (mgryszko)]

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