That is indeed a rather old board. I think it may not
  be the board that's slow but the bus between the
  cpu and vram - since non-opaque window send a bunch
  of data on every repaint from system memory to
  vram, the bus speed is very important.

  The only suggestion I have is to provide the user with
  the ability to turn off the effects. So if it's
  really slow (perhaps you can detect it yourself, too -
  time the repaints), then turn them off.

  Thanks,
    Dmitri


[EMAIL PROTECTED] wrote:
Hardware info for the older machine:

[code]
[I] OS Version = OS_WINXP Pro
[I] CheckAdaptersInfo
[I] ------------------
[I] Adapter Ordinal  : 0
[I] Adapter Handle   : 0x10001
[I] Description      : NVIDIA GeForce2 MX/MX 400 (Microsoft Corporation)
[I] GDI Name, Driver : \\.\DISPLAY1, nv4_disp.dll
[I] Vendor Id        : 0x10de
[I] Device Id        : 0x0110
[I] SubSys Id        : 0x88171462
[I] Driver Version   : 6.14.10.5673
[I] GUID             : {D7B71E3E-4250-11CF-FB61-1DA813C2CB35}
[E] D3DPPLM::CheckDeviceCaps: adapter 0: Failed (pixel shaders 2.0 required)
[I] ------------------
[E] D3DPPLM::CheckAdaptersInfo: no suitable adapters found
[E] InitD3D: failed to init adapters
[/code]

On the modern Vista machine the test app works also fine if I disable d3d 
support (sun.java2d.d3d=false) even if this causes a higher CPU utilization.
[Message sent by forum member 'wzberger' (wzberger)]

http://forums.java.net/jive/thread.jspa?messageID=286677

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