I think this is the right place to put it? While playing with the JInternalFrame tutorial ( http://java.sun.com/docs/books/tutorial/uiswing/components/internalframe.html ) i noticed really really bad performance while dragging the frames. In the order of 1/2 updates per second.
I searched around and found the document at http://java.sun.com/javase/6/webnotes/trouble/TSG-Desktop/html/gcghe.html and played with the settings: Results: Best performance was setting this which gave perfect rendering speed: -Dsun.java2d.d3d=false OR setting J2D_D3D_RASTERIZER=rgb Worst results: J2D_D3D_RASTERIZER=hal Setting it to use OpenGL with -Dsun.java2d.opengl=True was slightly better than the D3D hal, but was still very slow, 7/8 updates per second System Specs: Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930) Motherboard: Asus P5B-Premium, bios: 0902 Video card specs(from DXDIAG) (i use a dual monitor config) --------------- Display Devices --------------- Card name: ATI Radeon HD 4800 Series Manufacturer: ATI Technologies Inc. Chip type: ATI Radeon Graphics Processor (0x9440) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_9440&SUBSYS_05021002&REV_00 Display Memory: 1786 MB Dedicated Memory: 507 MB Shared Memory: 1279 MB Current Mode: 1280 x 1024 (32 bit) (60Hz) Monitor: BenQ FP91G+ (Digital) Driver Name: atidxx32.dll,atidxx64,atiumdag.dll,atiumdva.dat,atiumd64,atiumd6a,atitmm64 Driver Version: 7.15.0010.0128 (English) DDI Version: 10.1 Driver Attributes: Final Retail Driver Date/Size: 6/22/2008 01:52:12, 1626624 bytes WHQL Logo'd: No WHQL Date Stamp: None Device Identifier: {D7B71EE2-D700-11CF-E471-0825A1C2CA35} Vendor ID: 0x1002 Device ID: 0x9440 SubSys ID: 0x05021002 Revision ID: 0x0000 Revision ID: 0x0000 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled Output from J2D_TRACE_LEVEL=4 [I] OS Version = OS_VISTA or newer [I] CheckAdaptersInfo [I] ------------------ [I] Adapter Ordinal : 0 [I] Adapter Handle : 0x10001 [I] Description : ATI Radeon HD 4800 Series [I] GDI Name, Driver : \\.\DISPLAY2, atiumdag.dll [I] Vendor Id : 0x1002 [I] Device Id : 0x9440 [I] SubSys Id : 0x5021002 [I] Driver Version : 7.14.10.598 [I] GUID : {D7B71EE2-D700-11CF-E471-0825A1C2CA35} [I] D3DPPLM::CheckDeviceCaps: adapter 0: Passed [I] ------------------ [I] Adapter Ordinal : 1 [I] Adapter Handle : 0x10003 [I] Description : ATI Radeon HD 4800 Series [I] GDI Name, Driver : \\.\DISPLAY1, atiumdag.dll [I] Vendor Id : 0x1002 [I] Device Id : 0x9440 [I] SubSys Id : 0x5021002 [I] Driver Version : 7.14.10.598 [I] GUID : {D7B71EE2-D700-11CF-E471-0825A1C2CA35} [I] D3DPPLM::CheckDeviceCaps: adapter 1: Passed [I] ------------------ [I] D3DGD_getDeviceCapsNative [I] D3DContext::InitContext device 1 [I] D3DContext::ConfigureContext device 1 [V] dwBehaviorFlags=D3DCREATE_FPU_PRESERVE|D3DCREATE_HARDWARE_VERTEXPROCESSING [I] D3DContext::ConfigureContext: successfully created device: 1 [I] D3DContext::InitDevice: device 1 [I] D3DContext::InitDefice: successfully initialized device 1 [V] | CAPS_DEVICE_OK [V] | CAPS_RT_PLAIN_ALPHA [V] | CAPS_RT_TEXTURE_ALPHA [V] | CAPS_RT_TEXTURE_OPAQUE [V] | CAPS_LCD_SHADER | CAPS_BIOP_SHADER | CAPS_PS20 [V] | CAPS_AA_SHADER [V] | CAPS_PS30 [V] | CAPS_MULTITEXTURE [V] | CAPS_TEXNONPOW2 [V] | CAPS_TEXNONSQUARE [I] D3DGD_getDeviceCapsNative [I] D3DContext::InitContext device 0 [I] D3DContext::ConfigureContext device 0 [V] dwBehaviorFlags=D3DCREATE_FPU_PRESERVE|D3DCREATE_HARDWARE_VERTEXPROCESSING [I] D3DContext::ConfigureContext: successfully created device: 0 [I] D3DContext::InitDevice: device 0 [I] D3DContext::InitDefice: successfully initialized device 0 [V] | CAPS_DEVICE_OK [V] | CAPS_RT_PLAIN_ALPHA [V] | CAPS_RT_TEXTURE_ALPHA [V] | CAPS_RT_TEXTURE_OPAQUE [V] | CAPS_LCD_SHADER | CAPS_BIOP_SHADER | CAPS_PS20 [V] | CAPS_AA_SHADER [V] | CAPS_PS30 [V] | CAPS_MULTITEXTURE [V] | CAPS_TEXNONPOW2 [V] | CAPS_TEXNONSQUARE Results of forcing OpenGL pipeline: [I] WGLGraphicsConfig_initWGL [I] OGLFuncs_OpenLibrary [I] OGLFuncs_InitPlatformFuncs [I] OGLFuncs_InitBaseFuncs [I] WGLGraphicsConfig_getWGLConfigInfo [I] OGLFuncs_InitExtFuncs [I] WGLGC_GetPixelFormatForDC [V] candidate pixel formats: [V] pixfmt=2 db=1 alpha=8 depth=24 stencil=8 valid=true [V] pixfmt=3 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=8 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=9 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=11 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=12 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=14 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=15 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=17 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=18 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=5 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=6 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=20 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=21 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=23 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=24 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=26 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=27 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=29 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [V] pixfmt=30 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth) [I] WGLGC_GetPixelFormatForDC: chose 2 as the best pixel format [I] OGLContext_IsExtensionAvailable: GL_ARB_fragment_shader=true [I] OGLContext_IsExtensionAvailable: GL_ARB_multitexture=true [I] OGLContext_IsExtensionAvailable: GL_ARB_texture_non_power_of_two=true [I] OGLContext_IsExtensionAvailable: GL_ARB_texture_rectangle=true [I] OGLContext_IsExtensionAvailable: GL_EXT_framebuffer_object=true [I] OGLContext_IsFBObjectExtensionAvailable: fbobject supported [I] OGLContext_IsLCDShaderSupportAvailable: LCD text shader supported [I] OGLContext_IsBIOpShaderSupportAvailable: BufferedImageOp shader supported [I] OGLContext_IsGradShaderSupportAvailable: Linear/RadialGradientPaint shader supported [I] OGLContext_IsExtensionAvailable: GL_NV_fragment_program=false [I] OGLContext_IsExtensionAvailable: GL_ARB_fragment_program=true [I] WGLGraphicsConfig_getWGLConfigInfo: OpenGL version=2.1.7660 Release [I] OGLContext_IsExtensionAvailable: WGL_ARB_pbuffer=true [I] OGLContext_IsExtensionAvailable: WGL_ARB_make_current_read=true [I] OGLContext_IsExtensionAvailable: WGL_ARB_pixel_format=true [W] OGLContext_CreateFragmentProgram: compiler msg (62): Fragment shader was successfully compiled to run on hardware. [W] OGLContext_CreateFragmentProgram: linker msg (59): Fragment shader(s) linked, no vertex shader(s) defined. [W] OGLContext_CreateFragmentProgram: compiler msg (62): Fragment shader was successfully compiled to run on hardware. [W] OGLContext_CreateFragmentProgram: linker msg (150): Fragment shader(s) linked, no vertex shader(s) defined. Validation failed - samplers of different types are bound to the same texture image unit. [W] OGLContext_CreateFragmentProgram: compiler msg (62): Fragment shader was successfully compiled to run on hardware. [W] OGLContext_CreateFragmentProgram: linker msg (150): Fragment shader(s) linked, no vertex shader(s) defined. Validation failed - samplers of different types are bound to the same texture image unit. [W] OGLContext_CreateFragmentProgram: compiler msg (62): Fragment shader was successfully compiled to run on hardware. [W] OGLContext_CreateFragmentProgram: linker msg (150): Fragment shader(s) linked, no vertex shader(s) defined. Validation failed - samplers of different types are bound to the same texture image unit. [Message sent by forum member 'spikeles' (spikeles)] http://forums.java.net/jive/thread.jspa?messageID=286933 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".