One requests a specific BufferStrategy like this:
[Window|Canvas].createBufferStrategy(int numBuffers,
BufferCapabilities caps)
How do I make a caps object that state that ANY flip-strategy is good, but just
fail if there is no flip possible?
Do I have to test with all of BACKGROUND, PRIOR, COPIED and UNDEFINED? Or is
UNDEFINED the "any" or "fastest" when requesting? See, if a given setup can
handle all of them, but one is faster than the other, I'd like that..
Btw, will both "Accelerated" and "TrueVolatile" be true for all flip-style
BufferStrategies' ImageCapabilities?
Actually - I'd just like a method that gives me "the fastest, multibuffering,
non-tearing graphics possible", whether or not that is volatile or accelerated
or whatever. I guess one will have to make a testing-stage in the application,
timing every single combination and picking the fastest.
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