Hi, in my application, I need to draw a shape with Graphics2D methods where the Stroke used is not a uniform color but instead some kind of gradient from solid color to semi-transparent color with a given thickness.
The current way I am dealing with this is to draw the shape several times, each time with wider and more transparent stroke. This way I pretty much achieve the effect I wanted. However, this operation has to happen around 40 times per sec on quite a lot of shapes... I would like to know if there is a faster way I am not aware of that could do this in one single drawing path. In other word, is there a kind of GradientStroke that could be used as argument for the Graphics2D.setStroke() method. Regards. Vince [Message sent by forum member 'vync79' (vync79)] http://forums.java.net/jive/thread.jspa?messageID=303211 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".