Most of the time you do want this behavior, EXCEPT when you want to ensure geometric stability of the text you are drawing. At that point you want to switch over to Glyph-based rendering, and use geometric antialiasing, not text anti-aliasing.
If you are drawing animated text under a transform, this avoids "popping" in weight appearance. When rendering text you can aim for legibility (at the cost of geometric precision), or geometry (at the cost of legibility). [Message sent by forum member 'rossjudson' (rossjudson)] http://forums.java.net/jive/thread.jspa?messageID=325839 =========================================================================== To unsubscribe, send email to lists...@java.sun.com and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to lists...@java.sun.com and include in the body of the message "help".