Most of the time you do want this behavior, EXCEPT when you want to ensure 
geometric stability of the text you are drawing. At that point you want to 
switch over to Glyph-based rendering, and use geometric antialiasing, not text 
anti-aliasing.

If you are drawing animated text under a transform, this avoids "popping" in 
weight appearance.

When rendering text you can aim for legibility (at the cost of geometric 
precision), or geometry (at the cost of legibility).
[Message sent by forum member 'rossjudson' (rossjudson)]

http://forums.java.net/jive/thread.jspa?messageID=325839

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