Hi! We are currently developing a programm that allows the user (avatar) to walk through a shopping-mall and enter a particular shop by stepping through the corresponding door. When the user "enters" the door we want to switch to another Locale-Branch which contains the shop. Going through the API-specification switching the ViewPlatform in the current View-Object should do exactly what we wanted to. But it didn't. In our current test-scenario the scenegraph consists of one universe and two Locale-Objects. The first one contains the shopping-mall and the second one virtual shop. We are using the easier-to-use Viewer- and ViewingPlatform-classes, with only one Viewer and two ViewingPlatforms (one for each locale). When entering a door we simply call Viewer.setViewingPlatfom to switch to the other locale (and vice versa). But when switching to the other Locale the switch doesn't seem to have worked. The canvas didn't show the expected part of the shop and the navigation behaviors (e.g. KeyNavigatorBehavior) don't work. The view didn't even seem to be near the expected position. It seems that is is somewhere else in the shopping-mall locale. In an other testcase (only consisting of color-cubes) the destination position seems to be correct but again none of the behaviors were working. I believe that there has to be a solution. Maybe we overlooked something. Or is it a bug? Thanks in advance for all replies. Sincerely, yours Michael Lorenz. ([EMAIL PROTECTED]) [Please post answers/suggestions only to the mailing-list.] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
