Hello, Ok, I know how to rotate my vectors.. there was a similr mail in the J3D archives. That mail also asked another unanswered question. To get counterclockwise rotation in J3D when multiplying Matrix M with vector V, M needs to be inverted first, whereas apparently this shouldnt be the case. The mail was asking why this was so, and seeing as I'm doing the same thing, that makes two of us that need to know :) The mail I got this info from was sent in septembet I think, and is titled Vector Rotation in the archives. Thanks, MAtthew. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
