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Thanks for the response! By thrashing, I mean the application is using near 100% of CPU
time, only when KeyNavigator is used. I have 128M physical RAM, and am running
Java with -mx64m. The scenes I'm testing with have only several thousand
geometric primitives distributed across several Shape3Ds.
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- [JAVA3D] KeyNavigatorBehavior and thrashing Andrew R. Thomas-Cramer
- Re: [JAVA3D] KeyNavigatorBehavior and thrashi... Daniel Selman
- Re: [JAVA3D] KeyNavigatorBehavior and thrashi... Andrew R. Thomas-Cramer
- Re: [JAVA3D] KeyNavigatorBehavior and thrashi... Tim Bray
- Re: [JAVA3D] KeyNavigatorBehavior and thrashi... Doug Twilleager
