Hello,

I'm trying to implement a new perspective projection, which should
assure that vertical lines in the virtual world transforms into vertical
lines on the screen, when the camera top is upwards but not nessecary
horizontal.
But I don't understand how the transform object is used in projection. I
have tried to use the perspective method, and can see, that it sets m32
to -1 and m33 to 0. But how is the 4'th row used, and what does the 4'th
element w in a Vector4d mean ?

kind regards
Hardy Henneberg

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