This is not a simple problem. In simple terms you need to;
1 Starting with an articulated model with the desired moveable elements
haveing thier axies where the joints would be.
2 Set up transform group for each movable node
3 Build a heirachy with those objects (you can group them together as
one node but is easy to organise and debug in a heirachy).
4 Apply transformations to nodes
This whole proccess is about a billion times easier to achieve decent
results with the help of animation tools such as Character studio, Poser et.
al.
Hope this helps
Matthew Gahan
-----Original Message-----
From: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: 11 January 2000 16:13
Subject: [JAVA3D] Rotation problem
>Hello
>
>I have a problem, I want to rotate a object around a point. If I use the
RotX,
>RotY... my object rotate around a axis located in the middle of this
object. I
>want to rotate this object around a axis locate in the extreme.
>How can I specified the position of the rotation axi*s?.
>
>My program want to simulate the movement of a virtual man, and to move the
arms
>and legs, I have to rotate the joints around the links.
>
>Thank for any help
>
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