hi,
thank you, i think Transform3D lookAt(p1,p2,v) should solve this problem. but i
dont get along yet with this method. i've tried lots of values for the last
parameter (the frustums up-direction), but i dont get the right view (when the
direction is right, the bottom of the world is upstairs, with other values for
the last parameter even the direction changes, so i dont see point p2...)
is there a solution, or are simply my view-parameters a little confuse ?
peter

--
(((http://jzone.de)))

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to