hi,

mmh, i ve tried it with (0,1,0) but it did not function (false direction).
another confusing point (that perhaps leads to my failure):
after i invoked
transform3d.lookAt(p1,p2,v); t
he view is not located in p1. so i do another operation:
transform3d.setTranslation(v1);
where v1 has the same koordinates as p1. now the view is on the right location (but 
with bad direction).

shouldnt after 'lookAt' the view locate at p1 ?

peter


[EMAIL PROTECTED] wrote:

> hi Peter,
>
> the up vectoe in lookAt() just describes the up direction of the viewer. If
> your viewing direction is parallel to the xz pane the up vector is (0,1,0).
> In general the up vector should be perpeticular to the viewing vector.
>
> Gernot
> [EMAIL PROTECTED]

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