Hi ,
> Installing
> ===========
> The first time I installed B1 the JAR files were somehow corrupted
> Nothing would compile - it could not find the javax.media classes
> I ran jar on j3dcore.jar and only 70 Kb of the 3 MB+ files extracted
> When I uninstalled my previous Java 3D and reinstalled everything was
fine.
> So *unistall* previous versions first to be on the safe side.
I had no problems so far.
>
> Textures
> ========
> More important, I can't get texture mapping to work.
> The JDK TextureTest demo isn't texture mapped and my examples don't work
> either. I am running on a Windows 95B machine, JDK 1.2 with software
OpenGL.
If I specify a image it works fine. I am running on WinNT 4.0, JDK 1.3beta
with hardware-accelerated OpenGL
(Viper 550 with latest Nvidia drivers).
>
> If I modify:
> quadArray.setTextureCoordinates( 0, texArray, 0, coordArray.length/3 );
>
> to use the new (non-deprecated) version:
> quadArray.setTextureCoordinates( 0, 0, texArray );
>
> It makes no difference.
>
> It seems like somehow the "old" Texture inside the Appearance is not being
> used. From my reading of the docs it seemed like the TextureUnits should
> only be used if applied. Is that not the case? What other modifications
are
> necessary to get 1.1x texture mapping working with 1.2B1?
I could test it on my system if you send me the whole example.
>
> The only examples I have that use Textures and work use a GeometryInfo
> object and the Triangulator or use MIPMAPS.
I have noticed some problems with texturing (with MIPMAP), too. At some
distance from the object, only a small part of the texure is shown.
On the other side in my app some (few) textures are only shown heavily
distorted.
> Transparency no longer works (?)
It seems to work only with some objects in my app. Don't know the reason why
it sometimes works, but sometimes not.
Sincerely
Chris Wewerka
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