Hello,
First of all thanks to Dan, Andrew, Eric and all others who gave me the
solution to my previous problem.
Currently I am trying to figure out how to implement collision detection for
my 3D world. I wish to detect when the view platform collides with objects
in the scene and then alter the view co-ordinates upon collision. The user
should be able to navigate around from one room to another without going
through the walls. I‘m having some difficulties with this, so I was hoping
any of you could give me some pointers.
My main idea was to use WakeupOnViewPlatformEntry/Exit(Bounds region) and to
alter the view co-ordinates in the processStimulus() method when the view
platform intersects with an object’s bound region. (Is this a good
approach?) Anyway, this requires that the bounds region used must surround
the actual object which is collidable. How can I find such accurate
boundaries of each collidable object?
Is there a method in java 3D which can encapsulate an object with a bounds
object (for example by giving it the geometry of that object)??
Is there anyone who has implemented collision detection for navigating
around in a scene? What are the alternatives/better ways of doing this.
Any feedback is greatly appreciated.
Regards
Anders.
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