sounds like your app doesn't use double-buffering.

however, even with double-buffering, Java3D may swap buffers while the
monitor's raster beam is in the middle of the screen which also leads to a
kind of "flickering" (i think this is called "split scanline problem").

But normally, if you use double-buffering flickering is moderate. I don't
know java3d 1.1 but you should find everything you need in the Canvas class.

BTW: Somebody knows a way to synchronize Java3D buffer swapping with the
monitor's vertical retrace? Or to put it another way: is there some way to
wait for the raster beam reaching a certain scan line?

-- Julian



-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Peter Lueders
Sent: Tuesday, February 08, 2000 3:07 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] flicker-Problem


hi,
in a scene were shape3d-objects are transforming (by
setGeometry(...)...) i have the problem, that sometimes the objects do
fast-flicker. (my system: win98, jdk1-2-2, java3d-1.1.3, opengl) in
another java3d-demo with sparks i saw also a sometimes flickering. when
i start jav without jit (-Djava.compiler=NONE) i see no flickering, but
i have now a very bad refresh rate... so did somebody also such
flickerings and is there a workaround ?
ciao
peter

--
(((http://jzone.de)))

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