Hi,

I thought I had it all figured out, but it turns out that I don't. The
picking used in PickObject doesn't seem to work very well in our scenario.
Picture a bunch of planes tiled on the surface of a sphere (each plane
being a separate Shape3D). I need to click on those planes. I can't seem
to click on the planes that involve picking near a grazing angle. This is
because the darn picking ray doesn't shoot straight down the scene; I'm
using a perspective projection viewer, and the picking ray always seems to
go more towards the middle of the screen, rather than straight down as I
would like it.

Has anyone come up with a better picking routine?

Thanks,

Jimmy

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