Hi,
I'm having problems with the huge amounts of memory which Java3D
requires. I saw a message regarding this subject on the list some days
ago, but no answer. Specifically I have a scene with many spheres and
cylinders (as you might guess a molecular graphics application). Is
there a good way of reducing the amount of memory. I'm thinking about
trying SharedGroups to which I attach only one sphere or
cylinder. Then I could attach a Link to the various TransformGroups,
which specify the atom and bond positions. Would this be slow or pose
some problems?
Another problem that I'm facing is that when I switch to another scene
by calling replaceBranchGraph() the memory occupied by the old scene
is not released (even with j3d1.1.3 and j3d1.2b1). I have read that it
is sometimes necessary to detach the view to release memory. Please
tell me how to do that exactly.
Thanks in advance,
Ingo Brunberg
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