Hi,

I hope someone can give me some further information.  I am writing an applet
that allows the user retrieve VRML files and move the components within the
world.  These software determines what components can collide with other
components.  When the world is first brought in the coordinate system is the
same for all components.  I then rotate a component and recalculate the
bounds of the component.  As I move the component I am calling the intersect
method for each boundary that I want to check.  Currently I am getting an
intersection of two boundaries that visually do not even come close to
hitting each other. THe coordinate system of one component is with the Z+
axis pointing up and the X+ axis pointing to the right.  The coordinate
system of the other component is with Z+ coming out of the screen and X+
pointing to the right.  I can't figure out why the method calculated an
intersection between these two components.  Can anyone help me?  I need to
get this resolved quickly due to a project deadline.  I'm trying to
understand exactly how intersection is calculated in Java3D.

Thanks for you help.

Dean Keeler
[EMAIL PROTECTED]

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