Hi, I hope someone can give me some further information. I am writing an applet that allows the user retrieve VRML files and move the components within the world. These software determines what components can collide with other components. When the world is first brought in the coordinate system is the same for all components. I then rotate a component and recalculate the bounds of the component. As I move the component I am calling the intersect method for each boundary that I want to check. Currently I am getting an intersection of two boundaries that visually do not even come close to hitting each other. THe coordinate system of one component is with the Z+ axis pointing up and the X+ axis pointing to the right. The coordinate system of the other component is with Z+ coming out of the screen and X+ pointing to the right. I can't figure out why the method calculated an intersection between these two components. Can anyone help me? I need to get this resolved quickly due to a project deadline. I'm trying to understand exactly how intersection is calculated in Java3D. Thanks for you help. Dean Keeler [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
