Shawn,

I think the problem may be similar to the problems I had with stereo. I think
there is a bug in 1.1.x that causes the right and left eyes to converge
differently.
This was fixed in 1.2, at least for the apps I tested. I never experienced
the
blocked geometry.

Another problem I had was that the interocluar distance default is much
to large for the typical display(moniter). I reduced it by a factor of 10.



At 05:52 PM 04/21/2000 -0400, you wrote:
>I managed to get stereo working in our model viewer.  I works with both
>1.1.3 and 1.2Beta2.
>
>However the render is not correct and I'm wondering if anyone else has
>seen this because I have not seen a post on the list about this
>particular problem.
>
>The left eye's view is fine, but the right eye's view is being blocked
>out by the overlaping portion of the left eyes geometry.  It appears to
>be a Z-buffer problem because as you zoom in and out when the two models
>views intersect in screen space that's when the right view gets
>affected.  To put it another way, the right eye appears to have both the
>left eye and the right eye's scene, but the left scene is being rendered
>black.  I can actually see classic Z-fighting on large flat polygons.
>
>I am running on NT, and on two DIFFERENT graphics cards so I imagine it
>is not driver based.
>The cards are the Oxygen GVX1 and the HP FX6.
>Is there a known fix for this problem?
>I'd send a snapshot if my explaination isn't clear, but I can't seem to
>grab the right view only the left, which doesn't have the problem.
>
>--
>__________________________________________________________
>
>Shawn Kendall               Full Sail Real World Education
>Course Director             3300 University BLVD
>Real Time 3D for Gaming     Winter Park FL 32792
>[EMAIL PROTECTED]       http://www.fullsail.com
>__________________________________________________________
>
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